I absolutely like the ability to see across flat terrain. Vermin really isn't a problem (even when I have cat-less fortresses). Even then, I only have maybe 10 tiles of food stockpiles with food waiting (other than plants for drinks and prepared meals, which are in containers). The thing is that you set it up once and then never touch it again, so it's not that bad, really.Įspecially if I'm making vegetarian meals, I only have food sitting around for a day or so before it gets turned into a meal. Use the manager to make a meal whenever there is at least one of each kind of food to make that meal. Again, it's a bit of a pain to set up: 4 stockpiles for food, linked to the kitchen. For that reason, I tend to cook immediately that I have food available and then put the prepared foods in barrels/pots. I do a similar thing with cooking food, but because of container bugs with cooking, I can't put food in containers. Dwarfs drink only 2 drinks per month, so that's how I control over production. Each brew gives you 5 drink per plant, so this gives you between 5-25 drink per month per tile planted. It takes about 1 month to grow the plant and each tile produces between 1-5 plants. I also only have usually 1-3 tiles of farm plots for each plant. This allows me to use the manager to control exactly how much I want of each drink. I store that fruit and grain in barrels and never use it for anything other than brewing. For brewing, I usually only have 1 fruit and 1 grain per still. My strategy is usually to work with only a few different kinds of food. If you store food in containers (barrels or stone pots), then it is 100% safe from vermin, but there are container bugs you have to contend with. Vermin is fairly easy to control with cats usually. It's one of the things that bugs me about the game. I usually dig into the side of a hill/mountain, but if I'm just digging straight down into flat ground I'll eventually get around to building something fancy topside.įood in food stockpiles never spoil. Extra points saved can be spent on more ores, bitumous coal, or animals.įor the most part, I just plopped the workshops over the grass without building anything topside. As the miners carve out more and more of the fort proper, you can begin moving stuff into their proper places underground. Tons of stuff you can do topside right out of the wagon. Grab some cheap garden veggies or raw plumpies and brew tons of booze into the barrels (saves tons of points), bring stacks of leather to quickly turn into bags that can hold seeds or quarry leaves if you go that route, butcher the pack animals and start making knickknacks from their bones for the first caravan, cook the meat/organs/tallow for enough food to last until the that first caravan, bring raw ore and forge tools like picks and axes topside, bring some sheep and shear/process the wool, etc. Plus, it gives most of your dorfs something to do while the miner(s) are carving out the first few areas of your fort.īring milk to churn into cheese and you get extra barrels. It's cheaper to bring some raw materials and make basic stuff on the surface than pay for expensive finished goods and tools from the start. Kitfox Discord #modding-discussion channelīronzemurder and Oilfurnace (illustrated) A three step guide:ĭownload DF Classic or install the premium version from Steam or Itch.ioįollow the quickstart guide on the wiki, or see other learning resources (below)Īsk any questions in the ☼Dwarf Fortress Questions Thread☼ - it's always active See the reasons for our rules here, and please report any problems!ĭF can be intimidating, but we're dedicated to helping new players. Use the ☼Dwarf Fortress Questions Thread☼ Want to start playing? Read this sidebar!
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